11/27/2023 0 Comments Ki8ckstarter prodeus![]() You may have heard of me before if you're one of the thousands into the 'Classic Doom scene' - but if you're not part of that please allow me to introduce myself. Hey there, I'm Dragonfly and I'm incredibly excited to say that I have joined the Prodeus Dev Team as a dedicated level designer! With his design expertise on board, Prodeus's future is looking very bright!Ĭheck out his latest Doom WAD Project called " Eviternity" : Rock Paper Shotgun He's very agile and will become a crucial part of the Prodeus Team. Who's Dragonfly? A long time modder of the Doom community, Josh has designed over 100+ levels that range from single player / Co-op / and Multiplayer designs. Of all "neo-retro" FPS games, the one that most piques my interest is Ion Maiden and after that Dusk - mainly because both seem to get the level design right. ![]() But that was also the last game that had this sort of design since it was kinda unpopular and sadly none of these new FPS games that are supposedly inspired by Hexen 2 have it - their inspiration comes as far as the visual design.Īs for Prodeus, the trailer looks nice and the music is nice, but i'm not fully sold. TBH my favorite FPS (ish) that Raven made is Hexen 2 and that is mainly because you had to search every nook and cranny and solve puzzles to progress. I've actually beat the game a few times and probably will play it again at some point. ![]() Also the weird mix of flesh and machine visual design is neat, even if it doesn't make much sense (although i suppose neither did the "stroggification" bits in Quake 2). ![]() Quake 4 is my favorite of the four (EDIT: i meant three and was referring to the games mentioned, not the Quake games of which my favorite is of course the first one by far), but mainly because i like how the gunplay feels and the way the Doom 3 engine looks. It was an ok experience, but nothing i'd play again. I played Singularity years after it was released and i liked it, but you could see the troubled development it had. ![]()
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